reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

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Cake day: June 17th, 2023

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  • Server costs? Plex’s serverside only handles auth and verification. Once the client connects to the server, any media is sent peer to peer. There’s no stage where the video goes “to plex” or “from plex”. Saying plex needs to charge a sub fee to make up for bandwidth is like saying qbittorrent should do the same.

    Unless you’re talking about the content Plex serves, the ones you have to walk every user of your Plex server through deleting from their apps’ homepage.


  • porytoSelfhostedThat's all folks, Plex is starting to charge for sharing
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    9 hours ago

    I dunno about that. Plex has lots of market share and plenty of “well I bought the pass when it was $60/$90” people aren’t gonna be personally affected by them locking more and more functionality behind the pass. So they’ll keep using it and recommending it and talking about it, and the centralized account management stuff (which Jellyfin won’t copy, because not having that is the point of selfhosting) will always be more convenient than setting up VPNs or other tools like external auth for Jellyfin sharing over the internet.

    Discourse about this everywhere always boils down to the same comment: “I bought the plex pass and honestly I’d do it again for $300 just to not deal with handling my own authentication system, plex remote play Just Works”. Or something like “I refuse to use a $20 HDMI android TV box instead of my ad-ridden smart TV or PlayStation 5, and those don’t have apps for JF”. These guys are literally in this thread, on Lemmy, the Reddit for people so FOSS-friendly they use Lemmy instead of Reddit.



  • but it’s not, because “i got it so cheap for $60 ten years ago / $90 five years ago / $120 yesterday” and “securely opening a port and enabling OAuth for jellyfin takes more than one click”.

    The “lifetime” Plex Pass was a genius marketing move, because people are permanently inertia-locked into the cost they sunk. For nearly a decade now the refrain is “I just have a Plex pass. I bought it for $30 less than its current cost and it works great for me, sucks that it’s now $90/$120/$240 but IMO it’s worth it :)”. Don’t forget that making you pay $60 or $90 or $120 or $240 to use your own GPU for hardware encoding was always a scumware tactic, even if they put up a $15/mo subscription next to that one-time cost so that the one-time cost looks like “a good deal”.



  • Yes, they’re being advertised to. In theory this is because they might be clients for non-Pass servers in addition to yours. In practice, Plex could easily verify Plex client accounts that don’t run a server or have access to non-Pass servers and skip sending this marketing email to those accounts. What they’re doing is trying to convince your users they need to pay a sub fee (even though they don’t), because it’s free money in Plex’s pocket if the users do click the thing and say “welp, still cheaper than netflix”

    Any users of your plex-pass verified server do not need to pay anything to keep streaming it. You had to pay a lot more for the lifetime or subscription to enable it, but by doing so any users you share with don’t need to pay a dime. You reading this press release and seeing your users get emails and assuming that your users now need to pay for something isn’t you being stupid, it’s the intended result of their deliberately confusing messaging. One user shrugging and saying “guess it’s $7/mo now” is free money for the company.








  • CDs and DVDs are digital media. There is no degradation of the content when you convert a fragile physical disk into a dumped ISO, and the dumped ISO can be stored on an arbitrarily large number of devices. Stuff like physical books or analog media (vinyl records, for example) are worth caring about physical degradation for, but a “physical copy” of a PC software disc is just a more fragile way to store the exact same ones and zeroes that can be stored on actually resilient media.


  • porytoGamesI want a law for PC games to be offered in physical versions again
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    12 days ago

    release installers DRM-free online. No need to bother pressing plastic and wrapping it in plastic and wrapping that plastic in thinner plastic and then putting it in a box full of plastic to ship around the globe on giant cargo ships, to be ferried from the docks by big-rig trucks, to be stacked on palettes that get wrapped in more plastic, to sit on store shelves or the shelves of some amazon warehouse where they’ll get wrapped in more plastic and shipped in more trucks, so that you can pay the middleman store instead of the developers, all so that you can install the files to your SSD anyway. And if this physical media is DRM-free you could just make backups instead of holding onto the plastic… or skip the part where the plastic exists in the first place, and download the files over the internet, right to your computer, without any trip to a gamestop or stop on an Amazon driver’s daily route! And if it’s not DRM-free what was even the point of all that plastic and gasoline that got it into your hands when you need to verify the purchase with an online key anyway?

    GOG, Itch, and even Steam all have large catalogues of completely DRM-free games, to say nothing of developers that don’t distribute via a storefront platform. Once you download the game, provided you don’t delete it, your copy of the game will survive the distribution platform dying, the developer being bought out by EA, licenses expiring for content, the devs patching it to make it worse, or even (if you make backups) your house burning down.

    Nintendo’s out here trying to justify $90 mario kart because of the “rising cost of developing games”, meanwhile probably more than half of the new mario kart’s sales are going to lose huge amounts of revenue because Nintendo has to pay manufacturers and shippers and storefronts to move and hold onto plastic and circuit boards that are just glorified read-only flashdrives for 32GB of media. It’s been a joke that digital games have been the same price as their physical counterparts ever since companies started selling digital copies in the first place.






  • Physical games aren’t the whole game anymore and haven’t been for over a decade, is the main thesis. A DRM-locked (encryption and copy protection on the cart/disc are also DRM) physical copy that needs DRM-locked downloads to be complete is equal in preservation weight to a DRM-locked fully digital game. Once both releases are DRM-locked and download-reliant, I do consider the DRM-locked download that’s still acquirable 10 years later to be better than the one that isn’t. Both are shit, but like you said - spectrum. Disregarding piracy, The Old Hunters is better preserved than Champion’s Ballad (Wii U).

    Meanwhile outside of console land, DRM-free digital exists. That’s the holy grail gold standard, not 60% of pokemon sword on a flash drive. DRM-free digital survives the CDN end-of-lifing. It survives my PC exploding, because unlike even complete physical games like a SNES cart, I can copy my DRM-free digital installer to as many devices as I want. DRM-free digital installs the version of the game I downloaded, without any connection to the internet. DRM-free digital survives the music license for a David Bowie track expiring. Even if every physical console release eventually got the “final cut GOTY” disc with everything on it, it’s worse than DRM-free digital by virtue of being a physically destructible copy (though I do consider physical a relevant form of preservation for all the patchless console gens). Everything less than DRM-free (or DRM-stripped) digital is ephemeral. PC is the only platform that’s DRM-free by default, and fully abandoning physical copies a decade ago didn’t change a thing for preservation.

    Consoles will never give us DRM-free digital, because the only reason consoles exist now is to be DRM. So the only relevant preservation of console games is dumping and cracking and emulating, because that makes them DRM-free digital, even though they’re not legally such.


  • What I’m antagonistic towards is console manufacturers selling incomplete games on their DRM boxes.

    Nintendo’s the good side of the curve? Nintendo shut down the 3ds and wii u eshops when the console was half a generation out of date. If we lived in a world with no piracy and no emulation (and no buying secondhand consoles with paid DLC installed, because that’s against TOS), and I threw my PS4 and Wii U into a wood chipper, I’d be one used PS4 away from playing my digital or disc copy of Bloodborne complete with the Old Hunters DLC. I don’t even have to buy it again because Sony is sane and ties purchases to an account instead of a console. Meanwhile on the Nintendo side, I’m never gonna play as Cloud in Smash 4 again, with or without my disc.

    How about the situation where Nintendo and Sony both stop operating CDNs for old consoles? In that case, they’re equal at worst - I can play stuff I have installed until the console breaks, same with discs/carts. If the console breaks post-CDN apocalypse, and I buy a new one that can’t access game updates, I’m stuck with infinite loading screens in Bloodborne and whatever the heck v1.0 of Mario Kart 8 was. Rhythm Heaven Megamix was never released physically in the US, and the 3DS is region locked, so if you want to get your hands on that, up yours I guess. Wanna experience the weirdest port of The Binding of Isaac to ever exist? Nope.

    Nintendo released a limited run digital purchase (Mario 3D All-Stars), for Christ’s sake! What’s MS or Sony done that’s even close to that? Pulled a free trailer for a canceled horror game? I can still buy PS3 games on Sony’s store if I want to. On the PlayStation 3! From 2006!

    Nintendo, MS, and Sony do not deserve any grace when it comes to this topic. They’re all bad. It’s just easier to overlook how bad Nintendo’s preservation of digital content (including significant portions of games that also got carts) is when it takes half an hour to hack a 3DS, Wii U, or launch model Switch.