00-Evan

  • 83 Posts
  • 352 Comments
Joined 2 years ago
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Cake day: July 16th, 2023

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  • 00-EvanOPMtoPixel Dungeon[DEV] Upcoming Warrior Shield Mechanics
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    9 days ago

    All else being equal yes this is absolutely a nerf, which is why the shielding is being made a lot more generous. At base you’ll get 5 shielding with a 100 turn cooldown, which is already 20 turns per shield at best, as opposed to the current Warrior’s static 30. With T5 armor and Iron will this can go up to 15 shielding, effectively meaning 6.7 turns per shield. These numbers aren’t final though, of course, and obviously you are not going to be getting this shield as max effectiveness, but the idea here is if you play around it you’re going to get a lot more effective points of shielding than the old system which had 0 interaction.





  • 00-EvanMtoPixel DungeonCenser activating in shop?
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    20 days ago

    The censer was changed in v3.0 to be more straightforward, the effect now triggers when an enemy is in sight, and aims quite close to the enemy, regardless of whether that’s in a hallway or shop. The previous logic about not triggering in hallways or shops was removed. I am open to bringing that back if needed though.



  • 00-EvanOPMtoPixel Dungeon[DEV] Shattered Pixel Dungeon v3.0.2!
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    29 days ago

    Actually I think the Slay the Spire analogy is perfect. It would take too long for a single floor challenge of course, but aside from that imagine a little extra challenge in early act 3 where you get to draft a new deck from a limited selection of more powerful cards, run through a short gauntlet of specially balanced fights with it (maybe drafting a few new cards each fight), and then get a reward (perhaps getting to keep 2 or 3 of the cards you drafted). I think something like that would work pretty well within Slay the Spire’s existing systems.








  • 00-EvanOPMtoPixel Dungeon[DEV] Shattered Pixel Dungeon v3.0.0!
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    2 months ago

    I do want to reduce the cost of the mossy clump and I think that’s likely to happen in a patch. It’s surprisingly still not weak even after the recent nerf though, but probably another one won’t be needed. Currently the weakest trinket is still the mimic tooth, but people love it for the gameplay it creates. Sundial and Trap mech are middle of the road and blodo vial is surprisingly really strong, it just needs to be played around.





















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